Ilya Mxyzptlk

A foreign witch who rides the wintry winds


Ilya Mxyzptlk
Male Sylph Witch (White Haired Witch, Winter Witch) 1
NG Medium outsider (native)
Init 2; Senses darkvision 60 ft.; Perception +1


AC 12, touch 12, flat-footed 10 (2 Dex)
hp 7 (1d6+1)
Fort 1, Ref 2, Will 0
Resist sonic 5


Speed 20 ft.
Melee slam +4 (1d4
Special Attacks white hair
Spell-Like Abilities (CL 1st; concentration 1)
   Constant—endure elements (cold only)
Sylph Spell-Like Abilities (CL 1st; concentration +1)
   1/day—feather fall (DC 11)
Witch (White Haired Witch, Winter Witch) Spells Prepared (CL 1st; concentration +5):
1st—chill touch (2, DC 15)
0 (at will)—arcane mark, bleed (DC 14), dancing lights


Str 12, Dex 14, Con 12, Int 18, Wis 7, Cha 10
Base Atk
0; CMB 1; CMD 13
Feats Cloud Gazer
Traits failed winter witch apprentice, magical lineage
Skills Acrobatics +0 (-4 jump), Knowledge (arcana) +9, Knowledge (nature) +8, Perception +1, Profession (brewer) +2, Sense Motive +0, Spellcraft +8 (
9 to identify spells or magical effects with the cold descriptor.)
Languages Auran, Common, Dwarven, Elven, Gnome, Halfling, Skald
SQ breeze-kissed, cold flesh, patron spells (strength)
Other Gear backpack, bedroll, belt pouch, familiar satchel, flint and steel, ink, black, inkpen, mess kit, pot, rope, snowshoes, soap, spell component pouch, torch (10), trail rations (5), travelling spellbook, waterskin, 238 gp

Special Abilities

Breeze-Kissed (1/day) +2 AC versus nonmagical ranged attacks. Bull rush/trip with air 1/day within 30 ft.
Cloud Gazer See through fog, mist, and clouds without penalty. Triple sight distance if cloud is magical.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Endure Elements (Cold only) (Ex) Exist comfortably in cold regions.
Energy Resistance, Sonic (5) You have the specified Energy Resistance against Sonic attacks.
Failed Winter Witch Apprentice (Spellcraft) +1 to Spellcraft when identify spells or magical effects with the cold descriptor.
Familiar Bonus: +2 bonus on CMB checks to start and maintain a grapple You gain the Alertness feat while your familiar is within arm’s reach.
Magical Lineage (Frigid Touch) A chosen spell counts as 1 level lower when metamagic feats are applied to it.
Share Spells with Familiar Can cast spells with a target of “You” on the familiar with a range of touch.
Snowshoes -50% walking penalty for heavy snow.
White Hair (Grab) (Su) Use hair to grapple foe without gaining grappled condition. More at higher levels.

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Ilya was born in a village ten-days’ ride from Whitethrone. Once every five years a cold sister would visit and select one child to be taken away and eaten. Her selection methods bordered the perverse, as she would sniff, lick, and squeeze each child in turn before selecting the one she wanted. On the day she selected Ilya, there wasn’t such fanfare. She saw his skin — pale with violet markings, and hair that blew with wintry winds even when there were none and knew he was the one.
Instead of eating him, the sister had other plans. She made him an apprentice. To cement his new role by her side, she bound a forbidden white beast —as she called it— to him, saying it would serve as both his protector and jailer. It manifest itself strangely, becoming a layer of white under his normally raven hair. When threatened it would lash out against perceived enemies, stabbing at them; when he would build up the courage to escape the cold sister, it would grow heavy and pin him until she caught up to him. As an act of control, she told him the beast would deny him the ability to use the hex, a witch’s most mysterious power.

Rather than giving him a bed in her hut, she instead put him in a cage every night on her shelf. On it were all manners of eyes and ears and noses but in particular there was a crab in a jar — another apprentice of hers cursed forever for being incompetent. Ilya felt an instant bond with the creature. Another victim of the witch, Ilya embraced it as his sole companion in all of Irrisen. Eventually he began communing with it, using it as a conduit to control his hair as well as the arcane abilities that were awakening within him.

One day, while gathering firewood, Ilya was ambushed by witch hunters. Under the threat of death he led them to his mistress’ hut. Surprisingly, the beast did not try and stop them, as it usually did when anyone besides the sister moved too close to Ilya. It instead nestled comfortably beneath Ilya’s own hair. He watched from a distance as the witch’s hut was attacked, as she was dragged out of it in a swirl of magic and flurries of strikes, and as she was strapped to a stake and burned. The beast loosened itself as her screams subsided, and Ilya realized then that it was as much a victim of her weirdness as he and his crab were. It had found a loophole by which it could free itself of her. Realizing that he could escape Irrisen now and never have to deal with anything like a cold sister again, Ilya ran south, promising himself he would go as far away from the wintry lands as he legs would carry him.

Near death and emaciated, he found himself in Heldren. Scared and confused, it was a miracle that he had been able to leave Irrisen, and an act of god that he made it as far as Heldren. The people of the town were as accepting of him as they could be to such a haggard looking boy, and treated him as if he had been born there all along. Within weeks he began living with the family of Hargus Root, a local beer crafter. Going witchcraft for beer craft was a surprisingly easy transition for Ilya, and his hosts treated him as if he were one of the family without hesitation. So was his life in Heldren.

Ilya Mxyzptlk

Only the Cold Remains Rasputin17 Elais